In Outlaws of Thunder Junction, your players will join Oko's crew of deadly desperados as they plot a heist in the frontier world of Thunder Junction. They'll face harsh deserts, hostile critters, and even rival outlaws—but with grit and gumption, they'll ride off into the sunset.
Play Boosters are the ideal booster for the play environment—especially Limited format events. Plus, they're a thrilling pack-opening experience, providing players the opportunity to snag multiple Rare cards or even a possible Booster Fun treatment. A full display of Play Boosters supports a Draft event with extra left over to maximize the fun for your community.
Contents:
• 36 Outlaws of Thunder Junction Play Boosters; each booster contains:
• 14 Magic: The Gathering cards
• 1-5 cards of rarity Rare of higher
• 3-6 Uncommon cards
• 5-8 Common cards
• 1 Land card (Traditional Foil Land replaces a Land in 20% of boosters)
• 1 card of any rarity is Traditional Foil; Foil Borderless Mythic Planeswalker in <1% of boosters; List card included in 20% of Play Boosters
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '